2021년 4학년 1학기 기업연계프로젝트2
컴퓨터소프트웨어공학과 <원광투어팀>
팀장 : 송유진
팀원 : 김나영, 이경희, 한유진
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Handles aligning audio listener when using speakers.
//
//=============================================================================
using UnityEngine;using Valve.VR;
namespace Valve.VR{ [RequireComponent(typeof(AudioListener))] public class SteamVR_Ears : MonoBehaviour { public SteamVR_Camera vrcam;
bool usingSpeakers; Quaternion offset;
private void OnNewPosesApplied() { var origin = vrcam.origin; var baseRotation = origin != null ? origin.rotation : Quaternion.identity; transform.rotation = baseRotation * offset; }
void OnEnable() { usingSpeakers = false;
var settings = OpenVR.Settings; if (settings != null) { var error = EVRSettingsError.None; if (settings.GetBool(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_UsingSpeakers_Bool, ref error)) { usingSpeakers = true;
var yawOffset = settings.GetFloat(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float, ref error); offset = Quaternion.Euler(0.0f, yawOffset, 0.0f); } }
if (usingSpeakers) SteamVR_Events.NewPosesApplied.Listen(OnNewPosesApplied); }
void OnDisable() { if (usingSpeakers) SteamVR_Events.NewPosesApplied.Remove(OnNewPosesApplied); } }}
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