2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. // Runtime Version:4.0.30319.42000
  5. //
  6. // Changes to this file may cause incorrect behavior and will be lost if
  7. // the code is regenerated.
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace Valve.VR
  11. {
  12. using System;
  13. using UnityEngine;
  14. public class SteamVR_Input_ActionSet_htc_viu : Valve.VR.SteamVR_ActionSet
  15. {
  16. public virtual SteamVR_Action_Boolean viu_press_00
  17. {
  18. get
  19. {
  20. return SteamVR_Actions.htc_viu_viu_press_00;
  21. }
  22. }
  23. public virtual SteamVR_Action_Boolean viu_press_01
  24. {
  25. get
  26. {
  27. return SteamVR_Actions.htc_viu_viu_press_01;
  28. }
  29. }
  30. public virtual SteamVR_Action_Boolean viu_press_02
  31. {
  32. get
  33. {
  34. return SteamVR_Actions.htc_viu_viu_press_02;
  35. }
  36. }
  37. public virtual SteamVR_Action_Boolean viu_press_03
  38. {
  39. get
  40. {
  41. return SteamVR_Actions.htc_viu_viu_press_03;
  42. }
  43. }
  44. public virtual SteamVR_Action_Boolean viu_press_04
  45. {
  46. get
  47. {
  48. return SteamVR_Actions.htc_viu_viu_press_04;
  49. }
  50. }
  51. public virtual SteamVR_Action_Boolean viu_press_05
  52. {
  53. get
  54. {
  55. return SteamVR_Actions.htc_viu_viu_press_05;
  56. }
  57. }
  58. public virtual SteamVR_Action_Boolean viu_press_06
  59. {
  60. get
  61. {
  62. return SteamVR_Actions.htc_viu_viu_press_06;
  63. }
  64. }
  65. public virtual SteamVR_Action_Boolean viu_press_07
  66. {
  67. get
  68. {
  69. return SteamVR_Actions.htc_viu_viu_press_07;
  70. }
  71. }
  72. public virtual SteamVR_Action_Boolean viu_press_31
  73. {
  74. get
  75. {
  76. return SteamVR_Actions.htc_viu_viu_press_31;
  77. }
  78. }
  79. public virtual SteamVR_Action_Boolean viu_press_32
  80. {
  81. get
  82. {
  83. return SteamVR_Actions.htc_viu_viu_press_32;
  84. }
  85. }
  86. public virtual SteamVR_Action_Boolean viu_press_33
  87. {
  88. get
  89. {
  90. return SteamVR_Actions.htc_viu_viu_press_33;
  91. }
  92. }
  93. public virtual SteamVR_Action_Boolean viu_press_34
  94. {
  95. get
  96. {
  97. return SteamVR_Actions.htc_viu_viu_press_34;
  98. }
  99. }
  100. public virtual SteamVR_Action_Boolean viu_press_35
  101. {
  102. get
  103. {
  104. return SteamVR_Actions.htc_viu_viu_press_35;
  105. }
  106. }
  107. public virtual SteamVR_Action_Boolean viu_touch_00
  108. {
  109. get
  110. {
  111. return SteamVR_Actions.htc_viu_viu_touch_00;
  112. }
  113. }
  114. public virtual SteamVR_Action_Boolean viu_touch_01
  115. {
  116. get
  117. {
  118. return SteamVR_Actions.htc_viu_viu_touch_01;
  119. }
  120. }
  121. public virtual SteamVR_Action_Boolean viu_touch_02
  122. {
  123. get
  124. {
  125. return SteamVR_Actions.htc_viu_viu_touch_02;
  126. }
  127. }
  128. public virtual SteamVR_Action_Boolean viu_touch_03
  129. {
  130. get
  131. {
  132. return SteamVR_Actions.htc_viu_viu_touch_03;
  133. }
  134. }
  135. public virtual SteamVR_Action_Boolean viu_touch_04
  136. {
  137. get
  138. {
  139. return SteamVR_Actions.htc_viu_viu_touch_04;
  140. }
  141. }
  142. public virtual SteamVR_Action_Boolean viu_touch_05
  143. {
  144. get
  145. {
  146. return SteamVR_Actions.htc_viu_viu_touch_05;
  147. }
  148. }
  149. public virtual SteamVR_Action_Boolean viu_touch_06
  150. {
  151. get
  152. {
  153. return SteamVR_Actions.htc_viu_viu_touch_06;
  154. }
  155. }
  156. public virtual SteamVR_Action_Boolean viu_touch_07
  157. {
  158. get
  159. {
  160. return SteamVR_Actions.htc_viu_viu_touch_07;
  161. }
  162. }
  163. public virtual SteamVR_Action_Boolean viu_touch_31
  164. {
  165. get
  166. {
  167. return SteamVR_Actions.htc_viu_viu_touch_31;
  168. }
  169. }
  170. public virtual SteamVR_Action_Boolean viu_touch_32
  171. {
  172. get
  173. {
  174. return SteamVR_Actions.htc_viu_viu_touch_32;
  175. }
  176. }
  177. public virtual SteamVR_Action_Boolean viu_touch_33
  178. {
  179. get
  180. {
  181. return SteamVR_Actions.htc_viu_viu_touch_33;
  182. }
  183. }
  184. public virtual SteamVR_Action_Boolean viu_touch_34
  185. {
  186. get
  187. {
  188. return SteamVR_Actions.htc_viu_viu_touch_34;
  189. }
  190. }
  191. public virtual SteamVR_Action_Boolean viu_touch_35
  192. {
  193. get
  194. {
  195. return SteamVR_Actions.htc_viu_viu_touch_35;
  196. }
  197. }
  198. public virtual SteamVR_Action_Single viu_axis_0x
  199. {
  200. get
  201. {
  202. return SteamVR_Actions.htc_viu_viu_axis_0x;
  203. }
  204. }
  205. public virtual SteamVR_Action_Single viu_axis_0y
  206. {
  207. get
  208. {
  209. return SteamVR_Actions.htc_viu_viu_axis_0y;
  210. }
  211. }
  212. public virtual SteamVR_Action_Single viu_axis_1x
  213. {
  214. get
  215. {
  216. return SteamVR_Actions.htc_viu_viu_axis_1x;
  217. }
  218. }
  219. public virtual SteamVR_Action_Single viu_axis_1y
  220. {
  221. get
  222. {
  223. return SteamVR_Actions.htc_viu_viu_axis_1y;
  224. }
  225. }
  226. public virtual SteamVR_Action_Single viu_axis_2x
  227. {
  228. get
  229. {
  230. return SteamVR_Actions.htc_viu_viu_axis_2x;
  231. }
  232. }
  233. public virtual SteamVR_Action_Single viu_axis_2y
  234. {
  235. get
  236. {
  237. return SteamVR_Actions.htc_viu_viu_axis_2y;
  238. }
  239. }
  240. public virtual SteamVR_Action_Single viu_axis_3x
  241. {
  242. get
  243. {
  244. return SteamVR_Actions.htc_viu_viu_axis_3x;
  245. }
  246. }
  247. public virtual SteamVR_Action_Single viu_axis_3y
  248. {
  249. get
  250. {
  251. return SteamVR_Actions.htc_viu_viu_axis_3y;
  252. }
  253. }
  254. public virtual SteamVR_Action_Single viu_axis_4x
  255. {
  256. get
  257. {
  258. return SteamVR_Actions.htc_viu_viu_axis_4x;
  259. }
  260. }
  261. public virtual SteamVR_Action_Single viu_axis_4y
  262. {
  263. get
  264. {
  265. return SteamVR_Actions.htc_viu_viu_axis_4y;
  266. }
  267. }
  268. public virtual SteamVR_Action_Vector2 viu_axis_0xy
  269. {
  270. get
  271. {
  272. return SteamVR_Actions.htc_viu_viu_axis_0xy;
  273. }
  274. }
  275. public virtual SteamVR_Action_Vector2 viu_axis_1xy
  276. {
  277. get
  278. {
  279. return SteamVR_Actions.htc_viu_viu_axis_1xy;
  280. }
  281. }
  282. public virtual SteamVR_Action_Vector2 viu_axis_2xy
  283. {
  284. get
  285. {
  286. return SteamVR_Actions.htc_viu_viu_axis_2xy;
  287. }
  288. }
  289. public virtual SteamVR_Action_Vector2 viu_axis_3xy
  290. {
  291. get
  292. {
  293. return SteamVR_Actions.htc_viu_viu_axis_3xy;
  294. }
  295. }
  296. public virtual SteamVR_Action_Vector2 viu_axis_4xy
  297. {
  298. get
  299. {
  300. return SteamVR_Actions.htc_viu_viu_axis_4xy;
  301. }
  302. }
  303. public virtual SteamVR_Action_Vibration viu_vib_01
  304. {
  305. get
  306. {
  307. return SteamVR_Actions.htc_viu_viu_vib_01;
  308. }
  309. }
  310. }
  311. }