using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class DragImage : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler { public bool dragOnSurfaces = true; private Dictionary m_DraggingIcons = new Dictionary(); private Dictionary m_DraggingPlanes = new Dictionary(); public void OnBeginDrag(PointerEventData eventData) { var canvas = transform.parent == null ? null : transform.parent.GetComponentInParent(); if (canvas == null) { return; } // We have clicked something that can be dragged. // What we want to do is create an icon for this. var draggingIcon = new GameObject("icon"); m_DraggingIcons[eventData.pointerId] = draggingIcon; draggingIcon.transform.SetParent(canvas.transform, false); draggingIcon.transform.SetAsLastSibling(); var draggingImage = draggingIcon.AddComponent(); // The icon will be under the cursor. // We want it to be ignored by the event system. var draggingGroup = draggingIcon.AddComponent(); draggingGroup.blocksRaycasts = false; draggingImage.sprite = GetComponent().sprite; var rectTransform = GetComponent(); draggingImage.SetNativeSize(); draggingImage.rectTransform.sizeDelta = rectTransform.rect.size; m_DraggingPlanes[eventData.pointerId] = canvas.GetComponent(); SetDraggedPosition(eventData); } public void OnDrag(PointerEventData eventData) { if (m_DraggingIcons.ContainsKey(eventData.pointerId)) { SetDraggedPosition(eventData); } } private void SetDraggedPosition(PointerEventData eventData) { GameObject draggingIcon; if (!m_DraggingIcons.TryGetValue(eventData.pointerId, out draggingIcon)) { return; } var rectTransform = draggingIcon.GetComponent(); var raycastResult = eventData.pointerCurrentRaycast; if (dragOnSurfaces && raycastResult.isValid && raycastResult.worldNormal.sqrMagnitude >= 0.0000001f) { // When raycast hit something, place the dragged image at the hit position // Notice that if raycast performed by GraphicRaycaster module, worldNormal is not assigned (see GraphicRaycaster for more detail) rectTransform.position = raycastResult.worldPosition + raycastResult.worldNormal * 0.01f; // add a little distance to avoid z-fighting rectTransform.rotation = Quaternion.LookRotation(raycastResult.worldNormal, raycastResult.gameObject.transform.up); } else { RectTransform plane; if (dragOnSurfaces && eventData.pointerEnter != null && eventData.pointerEnter.transform is RectTransform) { plane = eventData.pointerEnter.transform as RectTransform; } else { plane = m_DraggingPlanes[eventData.pointerId]; } Vector3 globalMousePos; if (RectTransformUtility.ScreenPointToWorldPointInRectangle(plane, eventData.position, eventData.pressEventCamera, out globalMousePos)) { rectTransform.position = globalMousePos; rectTransform.rotation = plane.rotation; } } } public void OnEndDrag(PointerEventData eventData) { if (m_DraggingIcons[eventData.pointerId] != null) { Destroy(m_DraggingIcons[eventData.pointerId]); } m_DraggingIcons[eventData.pointerId] = null; } }