2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;
using UnityEngine;
namespace Unity.FPS.Gameplay
{
public class HealthPickup : Pickup
{
[Header("Parameters")] [Tooltip("Amount of health to heal on pickup")]
public float HealAmount;
protected override void OnPicked(PlayerCharacterController player)
{
Health playerHealth = player.GetComponent<Health>();
if (playerHealth && playerHealth.CanPickup())
{
playerHealth.Heal(HealAmount);
PlayPickupFeedback();
Destroy(gameObject);
}
}
}
}