2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;
using UnityEngine;
namespace Unity.FPS.UI
{
public class CompassElement : MonoBehaviour
{
[Tooltip("The marker on the compass for this element")]
public CompassMarker CompassMarkerPrefab;
[Tooltip("Text override for the marker, if it's a direction")]
public string TextDirection;
Compass m_Compass;
void Awake()
{
m_Compass = FindObjectOfType<Compass>();
DebugUtility.HandleErrorIfNullFindObject<Compass, CompassElement>(m_Compass, this);
var markerInstance = Instantiate(CompassMarkerPrefab);
markerInstance.Initialize(this, TextDirection);
m_Compass.RegisterCompassElement(transform, markerInstance);
}
void OnDestroy()
{
m_Compass.UnregisterCompassElement(transform);
}
}
}