2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using UnityEngine;
using TMPro;
namespace Unity.FPS.UI
{
public class FramerateCounter : MonoBehaviour
{
[Tooltip("Delay between updates of the displayed framerate value")]
public float PollingTime = 0.5f;
[Tooltip("The text field displaying the framerate")]
public TextMeshProUGUI UIText;
float m_AccumulatedDeltaTime = 0f;
int m_AccumulatedFrameCount = 0;
void Update()
{
m_AccumulatedDeltaTime += Time.deltaTime;
m_AccumulatedFrameCount++;
if (m_AccumulatedDeltaTime >= PollingTime)
{
int framerate = Mathf.RoundToInt((float) m_AccumulatedFrameCount / m_AccumulatedDeltaTime);
UIText.text = framerate.ToString();
m_AccumulatedDeltaTime = 0f;
m_AccumulatedFrameCount = 0;
}
}
}
}