2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;
using Unity.FPS.Gameplay;
using UnityEngine;
using UnityEngine.UI;
namespace Unity.FPS.UI
{
public class StanceHUD : MonoBehaviour
{
[Tooltip("Image component for the stance sprites")]
public Image StanceImage;
[Tooltip("Sprite to display when standing")]
public Sprite StandingSprite;
[Tooltip("Sprite to display when crouching")]
public Sprite CrouchingSprite;
void Start()
{
PlayerCharacterController character = FindObjectOfType<PlayerCharacterController>();
DebugUtility.HandleErrorIfNullFindObject<PlayerCharacterController, StanceHUD>(character, this);
character.OnStanceChanged += OnStanceChanged;
OnStanceChanged(character.IsCrouching);
}
void OnStanceChanged(bool crouched)
{
StanceImage.sprite = crouched ? CrouchingSprite : StandingSprite;
}
}
}