2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using HTC.UnityPlugin.ColliderEvent;
using HTC.UnityPlugin.Utility;
using System.Collections.Generic;
using UnityEngine;
public class ResetButton : MonoBehaviour
, IColliderEventPressEnterHandler
, IColliderEventPressExitHandler
{
public Transform[] effectTargets;
public Transform buttonObject;
public Vector3 buttonDownDisplacement;
[SerializeField]
private ColliderButtonEventData.InputButton m_activeButton = ColliderButtonEventData.InputButton.Trigger;
private RigidPose[] storedPoses;
private HashSet<ColliderButtonEventData> pressingEvents = new HashSet<ColliderButtonEventData>();
public ColliderButtonEventData.InputButton activeButton { get { return m_activeButton; } set { m_activeButton = value; } }
private void Start()
{
StorePoses();
}
public void OnColliderEventPressEnter(ColliderButtonEventData eventData)
{
if (eventData.button == m_activeButton && pressingEvents.Add(eventData) && pressingEvents.Count == 1)
{
buttonObject.localPosition += buttonDownDisplacement;
}
}
public void OnColliderEventPressExit(ColliderButtonEventData eventData)
{
if (pressingEvents.Remove(eventData) && pressingEvents.Count == 0)
{
buttonObject.localPosition -= buttonDownDisplacement;
// check if event caster is still hovering this object
foreach (var c in eventData.eventCaster.enteredColliders)
{
if (c.transform.IsChildOf(transform))
{
DoReset();
return;
}
}
}
}
public void StorePoses()
{
if (effectTargets == null)
{
storedPoses = null;
return;
}
if (storedPoses == null || storedPoses.Length != effectTargets.Length)
{
storedPoses = new RigidPose[effectTargets.Length];
}
for (int i = 0; i < effectTargets.Length; ++i)
{
storedPoses[i] = new RigidPose(effectTargets[i]);
}
}
public void DoReset()
{
if (effectTargets == null) { return; }
for (int i = 0; i < effectTargets.Length; ++i)
{
var rigid = effectTargets[i].GetComponent<Rigidbody>();
if (rigid != null)
{
rigid.MovePosition(storedPoses[i].pos);
rigid.MoveRotation(storedPoses[i].rot);
rigid.velocity = Vector3.zero;
//rigid.angularVelocity = Vector3.zero;
}
else
{
effectTargets[i].position = storedPoses[i].pos;
effectTargets[i].rotation = storedPoses[i].rot;
}
}
}
}