2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

42 lines
1.4 KiB

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using UnityEngine;
using System.Collections;
namespace Valve.VR
{
/// <summary>
/// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well.
/// </summary>
public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour
{
public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default");
public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any;
public bool disableAllOtherActionSets = false;
public bool activateOnStart = true;
public bool deactivateOnDestroy = true;
public int initialPriority = 0;
private void Start()
{
if (actionSet != null && activateOnStart)
{
//Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath));
actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets);
}
}
private void OnDestroy()
{
if (actionSet != null && deactivateOnDestroy)
{
//Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath));
actionSet.Deactivate(forSources);
}
}
}
}