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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: This object's rigidbody goes to sleep when created
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SleepOnAwake : MonoBehaviour
{
//-------------------------------------------------
void Awake()
{
Rigidbody rigidbody = GetComponent<Rigidbody>();
if ( rigidbody )
{
rigidbody.Sleep();
}
}
}
}