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using UnityEngine;
namespace Unity.FPS.UI
{
public class DisplayMessage : MonoBehaviour
{
//[Tooltip("The text that will be displayed")] [TextArea]
//public string message;
//
//[Tooltip("Prefab for the message")] public GameObject messagePrefab;
//
//[Tooltip("Delay before displaying the message")]
//public float delayBeforeShowing;
//
//float m_InitTime = float.NegativeInfinity;
//bool m_WasDisplayed;
//DisplayMessageManager m_DisplayMessageManager;
//
//void Start()
//{
// m_InitTime = Time.time;
// m_DisplayMessageManager = FindObjectOfType<DisplayMessageManager>();
// DebugUtility.HandleErrorIfNullFindObject<DisplayMessageManager, DisplayMessage>(m_DisplayMessageManager,
// this);
//}
//
// Update is called once per frame
//void Update()
//{
// if (m_WasDisplayed)
// return;
//
// if (Time.time - m_InitTime > delayBeforeShowing)
// {
// var messageInstance = Instantiate(messagePrefab, m_DisplayMessageManager.DisplayMessageRect);
// var notification = messageInstance.GetComponent<NotificationToast>();
// if (notification)
// {
// notification.Initialize(message);
// }
//
// m_WasDisplayed = true;
// }
//}
}
}