2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Triggers haptic pulses based on distance between 2 positions
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class DistanceHaptics : MonoBehaviour
{
public Transform firstTransform;
public Transform secondTransform;
public AnimationCurve distanceIntensityCurve = AnimationCurve.Linear( 0.0f, 800.0f, 1.0f, 800.0f );
public AnimationCurve pulseIntervalCurve = AnimationCurve.Linear( 0.0f, 0.01f, 1.0f, 0.0f );
//-------------------------------------------------
IEnumerator Start()
{
while ( true )
{
float distance = Vector3.Distance( firstTransform.position, secondTransform.position );
Hand hand = GetComponentInParent<Hand>();
if (hand != null)
{
float pulse = distanceIntensityCurve.Evaluate( distance );
hand.TriggerHapticPulse((ushort)pulse);
//SteamVR_Controller.Input( (int)trackedObject.index ).TriggerHapticPulse( (ushort)pulse );
}
float nextPulse = pulseIntervalCurve.Evaluate( distance );
yield return new WaitForSeconds( nextPulse );
}
}
}
}