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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Spawns and attaches an object to the hand after the controller has
// tracking
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class SpawnAndAttachAfterControllerIsTracking : MonoBehaviour
{
private Hand hand;
public GameObject itemPrefab;
//-------------------------------------------------
void Start()
{
hand = GetComponentInParent<Hand>();
}
//-------------------------------------------------
void Update()
{
if ( itemPrefab != null )
{
if (hand.isActive && hand.isPoseValid)
{
GameObject objectToAttach = GameObject.Instantiate(itemPrefab);
objectToAttach.SetActive(true);
hand.AttachObject(objectToAttach, GrabTypes.Scripted);
hand.TriggerHapticPulse(800);
Destroy(gameObject);
// If the player's scale has been changed the object to attach will be the wrong size.
// To fix this we change the object's scale back to its original, pre-attach scale.
objectToAttach.transform.localScale = itemPrefab.transform.localScale;
}
}
}
}
}