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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Unparents an object and keeps track of the old parent
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class Unparent : MonoBehaviour
{
Transform oldParent;
//-------------------------------------------------
void Start()
{
oldParent = transform.parent;
transform.parent = null;
gameObject.name = oldParent.gameObject.name + "." + gameObject.name;
}
//-------------------------------------------------
void Update()
{
if ( oldParent == null )
Object.Destroy( gameObject );
}
//-------------------------------------------------
public Transform GetOldParent()
{
return oldParent;
}
}
}