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using UnityEngine;
namespace Unity.FPS.Game
{
[System.Serializable]
public struct MinMaxFloat
{
public float Min;
public float Max;
public float GetValueFromRatio(float ratio)
{
return Mathf.Lerp(Min, Max, ratio);
}
}
[System.Serializable]
public struct MinMaxColor
{
[ColorUsage(true, true)] public Color Min;
[ColorUsage(true, true)] public Color Max;
public Color GetValueFromRatio(float ratio)
{
return Color.Lerp(Min, Max, ratio);
}
}
[System.Serializable]
public struct MinMaxVector3
{
public Vector3 Min;
public Vector3 Max;
public Vector3 GetValueFromRatio(float ratio)
{
return Vector3.Lerp(Min, Max, ratio);
}
}
}