2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using UnityEngine;
using UnityEngine.Events;
namespace Unity.FPS.Game
{
public abstract class ProjectileBase : MonoBehaviour
{
public GameObject Owner { get; private set; }
public Vector3 InitialPosition { get; private set; }
public Vector3 InitialDirection { get; private set; }
public Vector3 InheritedMuzzleVelocity { get; private set; }
public float InitialCharge { get; private set; }
public UnityAction OnShoot;
public void Shoot(WeaponController controller)
{
Owner = controller.Owner;
InitialPosition = transform.position;
InitialDirection = transform.forward;
InheritedMuzzleVelocity = controller.MuzzleWorldVelocity;
InitialCharge = controller.CurrentCharge;
OnShoot?.Invoke();
}
}
}