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using Unity.FPS.Game;
using UnityEngine;
namespace Unity.FPS.Gameplay
{
// Debug script, teleports the player across the map for faster testing
public class TeleportPlayer : MonoBehaviour
{
public KeyCode ActivateKey = KeyCode.F12;
PlayerCharacterController m_PlayerCharacterController;
void Awake()
{
m_PlayerCharacterController = FindObjectOfType<PlayerCharacterController>();
DebugUtility.HandleErrorIfNullFindObject<PlayerCharacterController, TeleportPlayer>(
m_PlayerCharacterController, this);
}
void Update()
{
if (Input.GetKeyDown(ActivateKey))
{
m_PlayerCharacterController.transform.SetPositionAndRotation(transform.position, transform.rotation);
Health playerHealth = m_PlayerCharacterController.GetComponent<Health>();
if (playerHealth)
{
playerHealth.Heal(999);
}
}
}
}
}