2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.AI;
using Unity.FPS.Game;
using UnityEngine;
using UnityEngine.UI;
namespace Unity.FPS.UI
{
public class EnemyCounter : MonoBehaviour
{
[Header("Enemies")] [Tooltip("Text component for displaying enemy objective progress")]
public Text EnemiesText;
EnemyManager m_EnemyManager;
void Awake()
{
m_EnemyManager = FindObjectOfType<EnemyManager>();
DebugUtility.HandleErrorIfNullFindObject<EnemyManager, EnemyCounter>(m_EnemyManager, this);
}
void Update()
{
EnemiesText.text = m_EnemyManager.NumberOfEnemiesRemaining + "/" + m_EnemyManager.NumberOfEnemiesTotal;
}
}
}