2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;
using Unity.FPS.Gameplay;
using UnityEngine;
using UnityEngine.UI;
namespace Unity.FPS.UI
{
public class JetpackCounter : MonoBehaviour
{
[Tooltip("Image component representing jetpack fuel")]
public Image JetpackFillImage;
[Tooltip("Canvas group that contains the whole UI for the jetack")]
public CanvasGroup MainCanvasGroup;
[Tooltip("Component to animate the color when empty or full")]
public FillBarColorChange FillBarColorChange;
Jetpack m_Jetpack;
void Awake()
{
m_Jetpack = FindObjectOfType<Jetpack>();
DebugUtility.HandleErrorIfNullFindObject<Jetpack, JetpackCounter>(m_Jetpack, this);
FillBarColorChange.Initialize(1f, 0f);
}
void Update()
{
MainCanvasGroup.gameObject.SetActive(m_Jetpack.IsJetpackUnlocked);
if (m_Jetpack.IsJetpackUnlocked)
{
JetpackFillImage.fillAmount = m_Jetpack.CurrentFillRatio;
FillBarColorChange.UpdateVisual(m_Jetpack.CurrentFillRatio);
}
}
}
}