2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Unity.FPS.UI
{
public class MenuNavigation : MonoBehaviour
{
public Selectable DefaultSelection;
void Start()
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
EventSystem.current.SetSelectedGameObject(null);
}
void LateUpdate()
{
if (EventSystem.current.currentSelectedGameObject == null)
{
if (Input.GetButtonDown(GameConstants.k_ButtonNameSubmit)
|| Input.GetAxisRaw(GameConstants.k_AxisNameHorizontal) != 0
|| Input.GetAxisRaw(GameConstants.k_AxisNameVertical) != 0)
{
EventSystem.current.SetSelectedGameObject(DefaultSelection.gameObject);
}
}
}
}
}