2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using Unity.FPS.Game;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Unity.FPS.UI
{
public class ToggleGameObjectButton : MonoBehaviour
{
public GameObject ObjectToToggle;
public bool ResetSelectionAfterClick;
void Update()
{
if (ObjectToToggle.activeSelf && Input.GetButtonDown(GameConstants.k_ButtonNameCancel))
{
SetGameObjectActive(false);
}
}
public void SetGameObjectActive(bool active)
{
ObjectToToggle.SetActive(active);
if (ResetSelectionAfterClick)
EventSystem.current.SetSelectedGameObject(null);
}
}
}