2021년 4학년 1학기 기업연계프로젝트2 컴퓨터소프트웨어공학과 <원광투어팀> 팀장 : 송유진 팀원 : 김나영, 이경희, 한유진
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
using Valve.VR.InteractionSystem;
public class PlayerController : MonoBehaviour
{
public SteamVR_Action_Vector2 input;
public float speed = 1;
private CharacterController characterController;
private void Start()
{
characterController = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
if(input.axis.magnitude > 0.1f)
{
Vector3 direction = Player.instance.hmdTransform.TransformDirection(new Vector3(input.axis.x, 0, input.axis.y));
characterController.Move(speed * Time.deltaTime * Vector3.ProjectOnPlane(direction, Vector3.up) - new Vector3(0, 9.81f, 0) * Time.deltaTime);
}
}
}