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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem.Sample
{
public class RenderModelChangerUI : UIElement
{
public GameObject leftPrefab;
public GameObject rightPrefab;
protected SkeletonUIOptions ui;
protected override void Awake()
{
base.Awake();
ui = this.GetComponentInParent<SkeletonUIOptions>();
}
protected override void OnButtonClick()
{
base.OnButtonClick();
if (ui != null)
{
ui.SetRenderModel(this);
}
}
}
}