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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public class SteamVR_Input_ActionSet_htc_viu : Valve.VR.SteamVR_ActionSet
{
public virtual SteamVR_Action_Boolean viu_press_00
{
get
{
return SteamVR_Actions.htc_viu_viu_press_00;
}
}
public virtual SteamVR_Action_Boolean viu_press_01
{
get
{
return SteamVR_Actions.htc_viu_viu_press_01;
}
}
public virtual SteamVR_Action_Boolean viu_press_02
{
get
{
return SteamVR_Actions.htc_viu_viu_press_02;
}
}
public virtual SteamVR_Action_Boolean viu_press_03
{
get
{
return SteamVR_Actions.htc_viu_viu_press_03;
}
}
public virtual SteamVR_Action_Boolean viu_press_04
{
get
{
return SteamVR_Actions.htc_viu_viu_press_04;
}
}
public virtual SteamVR_Action_Boolean viu_press_05
{
get
{
return SteamVR_Actions.htc_viu_viu_press_05;
}
}
public virtual SteamVR_Action_Boolean viu_press_06
{
get
{
return SteamVR_Actions.htc_viu_viu_press_06;
}
}
public virtual SteamVR_Action_Boolean viu_press_07
{
get
{
return SteamVR_Actions.htc_viu_viu_press_07;
}
}
public virtual SteamVR_Action_Boolean viu_press_31
{
get
{
return SteamVR_Actions.htc_viu_viu_press_31;
}
}
public virtual SteamVR_Action_Boolean viu_press_32
{
get
{
return SteamVR_Actions.htc_viu_viu_press_32;
}
}
public virtual SteamVR_Action_Boolean viu_press_33
{
get
{
return SteamVR_Actions.htc_viu_viu_press_33;
}
}
public virtual SteamVR_Action_Boolean viu_press_34
{
get
{
return SteamVR_Actions.htc_viu_viu_press_34;
}
}
public virtual SteamVR_Action_Boolean viu_press_35
{
get
{
return SteamVR_Actions.htc_viu_viu_press_35;
}
}
public virtual SteamVR_Action_Boolean viu_touch_00
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_00;
}
}
public virtual SteamVR_Action_Boolean viu_touch_01
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_01;
}
}
public virtual SteamVR_Action_Boolean viu_touch_02
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_02;
}
}
public virtual SteamVR_Action_Boolean viu_touch_03
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_03;
}
}
public virtual SteamVR_Action_Boolean viu_touch_04
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_04;
}
}
public virtual SteamVR_Action_Boolean viu_touch_05
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_05;
}
}
public virtual SteamVR_Action_Boolean viu_touch_06
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_06;
}
}
public virtual SteamVR_Action_Boolean viu_touch_07
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_07;
}
}
public virtual SteamVR_Action_Boolean viu_touch_31
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_31;
}
}
public virtual SteamVR_Action_Boolean viu_touch_32
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_32;
}
}
public virtual SteamVR_Action_Boolean viu_touch_33
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_33;
}
}
public virtual SteamVR_Action_Boolean viu_touch_34
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_34;
}
}
public virtual SteamVR_Action_Boolean viu_touch_35
{
get
{
return SteamVR_Actions.htc_viu_viu_touch_35;
}
}
public virtual SteamVR_Action_Single viu_axis_0x
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_0x;
}
}
public virtual SteamVR_Action_Single viu_axis_0y
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_0y;
}
}
public virtual SteamVR_Action_Single viu_axis_1x
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_1x;
}
}
public virtual SteamVR_Action_Single viu_axis_1y
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_1y;
}
}
public virtual SteamVR_Action_Single viu_axis_2x
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_2x;
}
}
public virtual SteamVR_Action_Single viu_axis_2y
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_2y;
}
}
public virtual SteamVR_Action_Single viu_axis_3x
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_3x;
}
}
public virtual SteamVR_Action_Single viu_axis_3y
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_3y;
}
}
public virtual SteamVR_Action_Single viu_axis_4x
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_4x;
}
}
public virtual SteamVR_Action_Single viu_axis_4y
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_4y;
}
}
public virtual SteamVR_Action_Vector2 viu_axis_0xy
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_0xy;
}
}
public virtual SteamVR_Action_Vector2 viu_axis_1xy
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_1xy;
}
}
public virtual SteamVR_Action_Vector2 viu_axis_2xy
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_2xy;
}
}
public virtual SteamVR_Action_Vector2 viu_axis_3xy
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_3xy;
}
}
public virtual SteamVR_Action_Vector2 viu_axis_4xy
{
get
{
return SteamVR_Actions.htc_viu_viu_axis_4xy;
}
}
public virtual SteamVR_Action_Vibration viu_vib_01
{
get
{
return SteamVR_Actions.htc_viu_viu_vib_01;
}
}
}
}